Thursday, October 6, 2011

Design Brief

My first method on completing this project was to use Doombuilder. I did not understand the whole idea of how we were supposed to complete the project, but as I learned the concept of how we were supposed to present it, I had the idea where I could make the player of the game shoot certain walls with questions and answers. If they got the answer incorrect, the ceiling would fall, crushing the player to death (or they would just be teleported to the beginning... for non-gore purposes). As much as I wanted to try this, I realized that I do not have a scripting knowledge of that magnitude, so I decided to abandon this idea and try to find something simpler to create my project.

My second method came to me as an intermediate-difficult project where I would record my desktop screen as I would either show... something that pertains to the Design Cycle. Afterwards I would edit and add annotations on what I did in each Design Cycle Stage. It seemed to be a pretty solid plan/design, but my only problem was that I could not think of what item (game creation / movie creation / etc.) to project how I used the Design Cycle. I did not entirely abandon this idea, but in the meantime I will use the simplest method.

Third method: Class Tools - Manic Miner

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